The Malcador Heavy Tank is an ancient pattern of heavy tank, dating to the Age of Strife presumably it had some other designation before Malcador the Sigillite came around and they re-named it for him. Like the Macharius Heavy Tank , it resembles an oversized Leman Russ Battle Tank , but while the Macharius resembles a Russ that has been cut and extended in the middle, the Malcador looks like someone at Forge World made a Russ out of silly putty and stretched it. The Malcador was mass-produced for the Imperial Army during the Great Crusade , where it distinguished itself from other tanks by its speed. Some of the Legions also took it into service to support their Fellblades and Typhons. Unfortunately, its drive was always temperamental at best, and between the loss of knowledge that occurred during the Horus Heresy and ten thousand years of repair and attempted retrofitting, the Malcador of the 41st Millennium is no faster than any other tank and prone to engine malfunction, represented in-game as a fifty-fifty chance of being completely immobilized rather than slowed down by engine damage.

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I have had one sitting around for years now and never pulled built or painted it. The issue is that I play 'friendly' games and it is just a bit too brutal to put in a standard 40K game. HH is another story though. After reading this I really should pull it out and add it to my army rotation. Feel free to let me know how it works out, I am always keen to have my ideas either confirmed or refuted by actual experience :.

A Super-Heavy that doesn't take up a LoW slot? Dude, that's pretty awesome. The Explorator Adaptation is actually partially redundant, as Super-Heavies automatically pass Dangerous Terrain Tests, but the save against Blasts is still nice to have.

I know! Plus you can take it as a HQ in an allied detachment with a tank commander. Still takes up the heavy slot too but means you don't have to buy another HQ tax for it I've seen these in a couple of battle reports, scary things even without the chem gun upgrades. The ones I've seen they've been paired against titans that usually take them out in one turn so not much action seen sadly! Hello everyone,.

The Malcador Infernus is a Super Heavy tank which for a simple heavy support slot gives it a huge amount of survivability. Its stat line is:. Guard standard BS but that really isn't an issue on this beast. Special Rules.

The special rules make this unit a characterful one but they are not the unit multiplying rules that push you to take it. That is the wargear of the beast. Special rules are:. Keep yourself backed away from it if you think it going to go down in a turn.

And delicious. This weapon has a fantastic range with both the hellstorm template and 18" of torrent! Thats insane. Plus its coupled to a super heavy with good durability and movement. Also has a search light and smoke launchers as standard.

Juicy juicy options indeed! First offensively you can take several upgrades, an important one is the Chemical Ammunition option you can take for 25 points as an upgrade for the inferno gun. Your sponson weapons can be swapped for one of: Multi-lasers, heavy flamers and lascannons. Lascannons seem a natural choice to go with the AP2 of the chem rounds, as well as allow you to take out vehicles as well.

The lasers and flamers are free. Leave the flamers at home, too short ranged by far and you want assaulting things to stay away! Defensively you have the option to take armoured ceramite, an auxiliary drive and a pintle mounted multi laser or heavy flamer. I'd leave the auxiliary drive and weapon at home but armoured ceramite is a good investment on this beast to up its survivability.

The Malcador Infernus is a beast of great proportion and will do well against any armies ground troops. Its important to have a balanced list with the infernus as you are relying on other aspects of your army to effectively deal with high AV and crack troops out of transports for a toasting OR to effectively deal with flyers that can get around your side armour to shoot you in the rear. Personally I advocate playing very aggressively with these but it does depend on your opponent of course. Providing you've thought through how this will work with other aspects of your army it should make its points back extremely quickly.

Suffers most against high AV, flyers and elite armies with multiple wounds mechanicum. Ackland 6 June at Rob-not-steve 15 June at WestRider 6 June at Rory Stepping Between Games 7 June at Newer Post Older Post Home. Subscribe to: Post Comments Atom.


Forge World Teases New Astra Militarum 8th Rules

This datasheet has Heavy Support Battlefield Role. Full list of Astra Militarum units sharing same Battlefield Role follows:. Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect. Army List. Datasheets collated. Dedicated Transport. Fast Attack.


Purchasing and Arming a Malcador

Jump to content. You currently have javascript disabled. Several functions may not work. Please re-enable javascript to access full functionality. Forgeworld is of course discontinuing many different legion upgrade kits, so naturally I have to grab some for my 40k Dark Angels and my 30k Sons of Horus. This also presented the prime opportunity to grab a Heavy Support choice for my fledgling Death Korps of Krieg army to work on after ETL has concluded at the end of the summer. A little background first: when I decided to build my Death Korp army, I made a decision to focus primarily on the aesthetic and feel of the faction over raw competitiveness, e.

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