The Arvus Lighter is a small shuttle craft mentioned in the DH Vehicle Apocrypha Forge World do a model of it as well and it is mentioned as being able to carry twelve passengers or "several tonnes" of cargo. My question is - do you think you could get a Rhino APC or similar vehicle in there? I know that the scale of the models is often deceptive I can't see how ten fully armed and armoured marines could squeeze into the current Rhino model , so I'm prepared to say for the benefit of my scenario "Yes it fits, but it's a squeeze. I'd rather not fly in the face of canon as I have some devout WartyK-ites in my group if I can. I'd say no. Bear in mind that even the Thunderhawk Gunship a much larger shuttle can't carry a Rhino.
|Published (Last):||7 July 2004|
|PDF File Size:||7.65 Mb|
|ePub File Size:||5.27 Mb|
|Price:||Free* [*Free Regsitration Required]|
This datasheet has Flyers Battlefield Role. Full list of Astra Militarum units sharing same Battlefield Role follows:. Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect. Army List. Datasheets collated.
Dedicated Transport. Fast Attack. Heavy Support. Lords of War. Astra Militarum — Arvus Lighter. This unit contains 1 Arvus Lighter. Each Arvus Lighter is equipped with no weaponry. Heavy 1. Roll two dice when inflicting damage with this weapon and discard the lowest result.
Heavy 4. Heavy 6. Aerial Assault : During deployment, you can set this unit up in the sky instead of placing it on the battlefield.
At the end of any of your Movement phases , this unit may fly into battle — set it up anywhere on the battlefield that is more than 9" away from enemy models. Airborne : You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY.
Enemy units can only make close combat attacks against this model if they can FLY. Crash and Burn : If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it crashes in a fiery explosion and each unit within 6" suffers D3 mortal wounds. Hard to Hit : When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Hover Jet : Before this model moves in your Movement phase , you can declare it will hover.
Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne , Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. On a roll of a 6, it immediately regains a lost wound.
Vehicle Squadron : The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Hellstrike missiles used in following datasheets: Flyers.
Twin autocannon used in following datasheets: Flyers. Twin heavy stubber used in following datasheets: Flyers. Twin multi-laser used in following datasheets: Fast Attack. Mortal Wounds. Faction Rules.
This datasheet has Flyers Battlefield Role. Full list of Astra Militarum units sharing same Battlefield Role follows:. Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect. Army List.
This message was edited 1 time. Forum Index. Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you: No adverts like this in the forums anymore. Times and dates in your local timezone. Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance. Email notifications for threads you want to watch closely.
The Arvus Lighter is a small, general purpose cargo shuttle that is widely used by the Imperium of Man for many tasks, both in space and on the surface of planets. The Arvus is just one of many types of small, void-capable shuttles used by the Imperium. The Arvus is piloted by a single pilot, and is not equipped with any weapon systems, in fact, the Arvus possesses only the most basic navigation equipment, external sensors, and proximity alarms. The Arvus has a powerful engine that allows it to carry heavy cargo to and from a planet's surface. Of course that does not mean that the Arvus is limited to being a sitting duck, certain Imperial crewman are known to equip their Arvus with an improvised forward-firing twin-linked Multi-Lasers, twin-linked Autocannons, 2 twin-linked Heavy Stubbers and even two Hellstrike Missiles for self defence. For some reason, the Lost and the Damned has a whole bunch of those.