Each adventure presents unique and challenging encounters to keep your players on the edge of their seats. These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase. Warning : If any files bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you. Login My Library Wishlists.
|Published (Last):||18 October 2010|
|PDF File Size:||14.24 Mb|
|ePub File Size:||5.87 Mb|
|Price:||Free* [*Free Regsitration Required]|
He starts by describing the successful Dungeon Delves that WotC has run at various conventions over the past decade:. But from the opening of the show on Thursday, we knew we had found the crux of a winning formula.
We had enormous lines at the Delve that entire weekend. They lined up to get into the available party slots. They lined up to witness the action and see whether Monte Cook or Bruce Cordell or Ed Stark or whoever else was part of the team at that time could kill more characters as more and more of the Delve was revealed.
They lined up to see the next dungeon details and character names get posted to the bulletin board. How far had they gotten? What had they killed? They had a winning format: A megadungeon serving as the shared campaign setting for a huge pool of players.
They basically took core Old School play and condensed it down to a format that could be played rapid-fire over the couse of a convention weekend. This makes perfect sense. For the purpose of this product, a Dungeon Delve is a compact series of encounters appropriate for a specific level of play.
This book contains 30 Dungeon Delves, one for each level of play. Each Delve features three encounters, forming a mini-adventure of sorts. So you had a format: Megadungeon. High mortality rate attracting lots of attention. My Mini-Adventure 1: Complex of Zombies is pretty much in the same ballpark. I had simply assumed that was incompetence.
Brian Reeves I love your site, and the clear, analytical way you explore game design. My only suggestion is to please select a color scheme a little easier on the eyes. White on black is dazzling after a while. Friday, October 01, , PM. I love playing the Wizard, edition whatever. Utter nonsense, best ignored entirely just like most of the marketing-speak rubbish that gets printed. Broken pact ability? Just… no. Theoretically, a Dark Pact warlock could deal 24d6 damage to someone… if he first managed to curse and then deal the killing blow to twenty-four enemies, while the fight is going on, and then at the end of all that somehow induce the final target into attacking him.
These little tiny comment boxes make me claustrophobic. The new arcane power book, a theoretically general expansion, assumes your using forgotten realms material for a lot of the content. Theres an improved class for a warlock using a broken FR pact ability that let him do 24d6 damage to an enemy at level 1.
Thursday, April 23, , PM. They spend, and I know you might not believe this, but its true- they spend an average of an hour a day, sometimes 3, playing with the character creator planning out their 4E characters till level 30, and versions of them, and alt-characters just for fun; they know every magic item near their level they might want, they know which unreleased books they want….
I actually have the 3E books on a shelf in the hallway Smile. One of them asked me to double xp rewards yesterday btw: not a chance Thursday, April 23, , PM. Target the healer, same as always. You can especially throw runs of easy fights at them, or split a hard one into waves. Add more monsters of the same or lower level to make encounters harder.
Swap in a few mooks one for one to make fights easier. The oath of ganking? For fun, have the guy they target run away. Ho ho ho. Wednesday, April 22, , PM. This is how suits and marketers think. I do not approve. Tuesday, April 21, , AM. Authorities have been unable to get near the old place to question anyone. BoL meanwhile is thousands of words of descriptive text, personalised items, and a scant few lines of stats, on pages rather than for similar content in DD.
Oh how far the mighty have fallen. Friday, April 17, , AM. Thursday, April 16, , PM. Name required. Mail will not be published required. Author PDF Edition. Dungeon Delve — WTF? April 16th, He starts by describing the successful Dungeon Delves that WotC has run at various conventions over the past decade: But from the opening of the show on Thursday, we knew we had found the crux of a winning formula.
Nifty stuff. Wait… what? Wednesday, April 29, , AM AzaLiN Yeah, based on the mass production capacity of 5 level 10 spell casters can produce 50 level 70 level 10 magic items per week. The internal logic suggests Ebberon, which is a cool setting, but not exactly what i had in mind when i tried to do a low-magic campaign.
And about 60 other rituals no-one ever needs. And Raise Dead, which breaks the setting into 6 million sharp pieces. I know, I know, different playstyles. Forgotten Realms stuff? If you ignore every dark-associated power because it debuted in the FRPG, you can scratch off roughly another two pages. This is indeed a shame. Thursday, April 23, , AM tussock -healing surges Target the healer, same as always.
Cut the price on rituals? Speaking as a raging 4e fan, I have to admit that they do have a serious problem with the suits-and-marketers mindset right now. Particularly Bill Slavicsek. Looks just like the old Book of Lairs stuff. DD: The PCs are asked by the mayor to find out what happened to the two militia members.
Huge cognitive dissonance is HUEG! I was hoping for, you know, a new Undermountain. Ah, well. Dungeon Delve though? Who actually needs that? So products specifically for the Forgotten Realms or Eberron are not core. Thursday, April 16, , PM March 13th, - pm.
Tweets by hexcrawl. All rights reserved.
Dungeon Delve Review
I wanted a fast game, playable with fewer players in a shorter amount of time that focused on the most refined aspect of 4e, the combat system. This book turns those fun fast battles into a product and it does so very well. Let me start by stating what this product is not. In Dungeon Delve, there are few skill challenges and few stories outside of the seed to get the party into a battle. If you're expecting a book full of full-length adventures, this isn't the place to look. Each of the scenarios in Dungeon Delve takes up six pages, with three encounter areas, a story seed, some expansion opportunities, and flavor text.